

Welcome to Game On!
Game On! aims to make digital game-based language learning accessible to secondary school teachers. As part of the VifoNet competence network, we have developed a video-based training course (Access, see below) for practicing teachers. Together with our in-practice partners, we have developed and recorded example lessons that showcase the potential use cases of digital games in the modern English language classroom. Coupled with additional material in the form of Audio/Video-Shortcasts, these videos form the basis of a course firmly grounded both in theory and practice.
Project Leader: Prof. Dr. Frauke Matz
Project Advisor: Dr. Daniel Becker
Coordinator: Marius Ritter
Duration : 01.06.2023 - 31.12.2025
Game on! Digital Garden
As part of the training course for practicing teachers, we have also developed a digital garden that is closely linked to this, but can also be used independently. You can find it here.
In line with the principle of a digital garden, it does not only contain finished information that then becomes obsolete over time. Instead, thoughts and ideas are constantly fertilized, watered, or even pruned in order to adapt to the dynamics of school and teaching.
The Digital Garden is intended to provide a starting point for English teachers who are interested in teaching with video games, as well as to bundle and make accessible didactic considerations and implementations that have already been carried out.
Access to the Video-based Training Course
The training course, including the different modules, example lessons, and shortcasts can be accessed via ProVision. ProVision is part of the Meta Video Portal, for which there is a central registration process. Once you have registered, you can access all portals belonging to the Meta Video Portal.
You can find more information and help with registration here.
Click here to get directly to the Registration Page.
Expert Contributions

© EDU Arizona Prof. Dr. Reinhardt
In this Spotlight Lecture, originally recorded for the Curriculum 4.0 project, Prof. Dr. Jonathon Reinhardt offers a glimpse into the exciting world of game-based language learning. As one of the seminal scholars in the field, his expertise is only matched by his welcoming personality as he explores the potentials of video games within the language classroom.

© C. Blume Prof. Dr. Blume
Dr. Carolyn Blume lends her expertise in both inclusive teaching and game-based language teaching to the project by offering a concise overview of how video games can enrich language learning environments. In her expert shortcast, she elaborates on research done on the effectiveness on game-based approaches before presenting numerous examples of possible implementations in the inclusive language classroom.

© Leuphana Universität Prof. Dr. Schmidt
Prof. Dr. Torben Schmidt (Leuphana Lüneburg)
Prof. Dr. Torben Schmidt is a long-standing cooperative partner of the ELE-Team in Münster. We are delighted to have him back for this project with a shortcast on how video games and their inherent metrics and principles can be used as a basis for assessment. Far from being purely theoretical, he presents many examples for a practical implementation of games in assessment contexts.
Thank you to Maren König and the Gymnasium Adolfinum in Moers
We'd like to send a big, warm thank you to the students and their wonderful teacher, Maren König in 8b, for being so amazingly helpful and letting us film them while they were playing the game "Keep talking and nobody explodes" in their English lessons. They have been really kind and welcoming to us and our project. We hope to encourage other teachers to incorporate video games into their teaching and are sure they can learn from the students' and Maren’s expertise.
Without the help of schools, students, teachers and parents, we would not be able to do these fantastic projects.

