© ELE chair

Welcome to Game On!

Game On! aims to make digital game-based language learning accessible to secondary school teachers. As part of the VifoNet competence network, we are developing a video-based training course for practicing teachers. Together with our in-practice partners, we are developing and recording example lessons that showcase the potential use cases of digital games in the modern English language classroom. Coupled with additional material in the form of Audio/Video-Shortcasts, these videos will form the basis of a course firmly grounded both in theory and practice.

Project Leader: Prof. Dr. Frauke Matz

Project Advisor: Dr. Daniel Becker

Coordinator: Marius Ritter

Duration : 01.06.2023 - 31.12.2025

Expert Contributions

We are proud and thankful to announce that the following experts have supported us in this project:
  • © EDU Arizona

    Prof. Dr. Reinhardt

    In this Spotlight Lecture, originally recorded for the Curriculum 4.0 project, Prof. Dr. Jonathon Reinhardt offers a glimpse into the exciting world of game-based language learning. As one of the seminal scholars in the field, his expertise is only matched by his welcoming personality as he explores the potentials of video games within the language classroom.

    Spotlight Lecture 7

  • © C. Blume

    Prof. Dr. Blume

    Prof. Dr. Carolyn Blume

    Dr. Carolyn Blume lends her expertise in both inclusive teaching and game-based language teaching to the project by offering a concise overview of how video games can enrich language learning environments. In her expert shortcast, she elaborates on research done on the effectiveness on game-based approaches before presenting numerous examples of possible implementations in the inclusive language classroom.

  • © Leuphana Universität

    Prof. Dr. Schmidt

    Prof. Dr. Torben Schmidt (Leuphana Lüneburg)

    Prof. Dr. Torben Schmidt is a long-standing cooperative partner of the ELE-Team in Münster. We are delighted to have him back for this project with a shortcast on how video games and their inherent metrics and principles can be used as a basis for assessment. Far from being purely theoretical, he presents many examples for a practical implementation of games in assessment contexts.