Research Areas

    • Virtual and Augmented Reality
    • Machine Learning for Human-Computer-Interaction
    • Serious Games for medical education
    • Education

      Ph. D. studies, Computer Vision & Machine Learning Systems group (Prof. Benjamin Risse)
      Master of Science (Computer Science), University of Münster
      Bachelor of Science (Computer Science), University of Münster


    • Hätscher Ole , Junga Anna , Schulze Henriette , Kockwelp Pascal , Risse Benjamin , Back D. Mitja , Marschall Bernhard.Zusammenhang von Persönlichkeitsvariablen und Leistung in der virtuellen medizinischen Ausbildung.’ contributed to the Jahrestagung der Gesellschaft für medizinische Ausbildung (GMA) 2023, Osnabrück, . doi: 10.3205/23GMA273.
    • Valkov, Dimitar; Kockwelp, Pascal; Daiber, Florian; Krüger Antonio. . ‘Reach Prediction Using Finger Motion Dynamics.’ In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, edited by ACM, 1–8. New York, NY, USA: ACM Press. doi: 10.1145/3544549.3585773.

    • Junga, Anna; Kockwelp, Pascal; Valkov, Dimitar; Marschall, Bernhard; Hartwig, Sophia; Stummer, Walter; Risse, Benjamin; Holling, Markus.Virtual Reality based teaching – a paradigm shift in education?’ contributed to the 73. Jahrestagung Deutsche Gesellschaft für Neurochirurgie, Köln, . doi: 10.3205/22DGNC538.
    • Kockwelp P, Junga A, Valkov D, Marschall B, Holling M, Risse B. . ‘Towards VR Simulation-Based Training in Brain Death Determination.’ In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), edited by IEEE, 287–292. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW): Wiley-IEEE Press.
    • Kockwelp, Jacqueline; Thiele, Sebastian; Kockwelp, Pascal; Bartsch, Jannis; Schliemann, Christoph; Angenendt, Linus; Risse, Benjamin. . ‘Cell Selection-based Data Reduction Pipeline for Whole Slide Image Analysis of Acute Myeloid Leukemia.’ In The IEEE / CVF Computer Vision and Pattern Recognition Conference (CVPR), edited by IEEE/CVF, 1825–1834. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition: Wiley-IEEE Press.