Dr. Betty Mohler, Max-Planck-Insitut für biologische Kybernetic
Title: Self-Avatars in Immersive Virtual Environments as a Tool to
investigate Embodied Perception
Monday, 19.07.2010 12:15 im Raum M6
Abstract:
A rendering of a representation of one's own body in a head mounted
display (HMD) virtual environment (VE) is a useful tool for
investigating embodied perception. Currently, few HMD VE systems display
a rendering of the users own body. Subjectively, this often leads to a
sense of disembodiment in the VE. In a recent study, we found that the
experience with an avatar changed the typical pattern of distance
underestimation seen in many HMD studies. Users showed an increase in
distance estimations with avatar experience, especially when the avatar
was animated in correspondence with their own body-movements.
Additionally, we investigated the impact of experience with an animated
avatar on other common tasks within a HMD VE (locomotion, object
interaction and social interaction). We found that pre-exposure to an
animated avatar had no significant effect on these behaviors. Most
recently we investigated the impact of self-avatars on the ability of
multi-users in a HMD VE to communicate. We found that, especially when
in 3rd person perspective, the animation of the avatars increased the
rate of communication. We believe that immersive VEs provide great
potential to further investigate embodied perception.
Angelegt am 12.07.2010 von Evelyn Egelkamp
Geändert am 20.07.2010 von Frank Wübbeling
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