Benjamin Bolte
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Research Areas
I am interested in the complex interplay between human perception and human actions such as navigation or exploration. In particular, I analyze the human sensitivity to detect discrepancies between perceived visual stimuli and the sensory feedback of other senses such as equilibrioception, proprioception or mechanoreception. Therefore, virtual reality technologies are used in experiments to control the discrepancy induced by manipulations of the computer-generated visual stimuli presented on a head-mounted display. The resulting range of imperceptible discrepancies can be exploited to manipulate the motions of users, i.e., users are unknowingly adapting their motion to compensate for manipulations of the virtual environment. Such manipulations are of interest for various application domains such as locomotion user interfaces, therapy, simulation- and training-environments.
Selected Publications
Bolte, B., Bruder, G., Steinicke, F. & Hinrichs, K. H. (2010). Augmentation Techniques for Efficient Exploration in Head-Mounted Display Environments. ACM Symposium on Virtual Reality Software and Technology (VRST), 11-18.
Bolte, B., Zeidler, F., Bruder, G., Steinicke, F., Hinrichs, K. H., Fischer, L. & Schorer, J. (2010). A Virtual Reality Handball Goalkeeper Analysis System. Proceedings of the Joint Virtual Reality Conference of EuroVR - EGVE - VEC (JVRC), 1-2.
Academic CV
2005-2010 |
Studies in Computer Science and Mathematics with minor in Biology, University of Münster. |
2010 |
Diploma in Computer Science, Diploma in Mathematics, University of Münster,
Thesis: Efficient Exploration and Applications of Head-Mounted Display Environments.
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since 2010 |
PhD student in Computer Science, University of Münster |