© Susanne Lüdeling

Dr. Felix Reer

Postdoctoral researcher

Department of Communication

Room: E 217
Bispinghof 9-14
D-48143 Münster

Phone: +49 251 83-24869

Consultation hours

by individual arrangement via mail

  • Short CV

    After receiving a degree in media studies (majoring in media psychology) at the University of Cologne, Felix Reer worked as a research associate at the University of Tübingen. He received his PhD in psychology from the University of Duisburg-Essen conducting empirical studies on social and psychological effects of playing online games. Felix Reer joined the team of Prof. Dr. Thorsten Quandt at the Department of Communication (IfK) in 2016 and is currently working as a postdoctoral researcher in a research project on Internet usage and mental health (funded by the Daimler and Benz Foundation).

  • Research interests

    • Media Reception and Effects
    • Media Psychology
    • Interactive Media and Online-Communication
    • Digital Games, Virtual Reality (VR), and Social Networking Sites
  • Research projects

    Internet Usage and Mental Health

  • Recent publications and conference contributions

    • Reer, F., Wehden, L.-O., Janzik, R. (2019): A representative study on prevalence rates and correlates of problematic smartphone use in Germany. Full-Paper zur Jahrestagung der International Communication Association 2019 (ICA), Washington, D.C., USA.
    • Tang, W. Y., Reer, F. (2019): The Dark Triad and video games addiction: The mediating role of video game motivations. Short-Paper zur Jahrestagung der International Communication Association 2019 (ICA), Washington, D.C., USA.
    • Wintterlin, F., Frischlich, L., Boberg, S., Schatto-Eckrodt, T., Reer, F., Quandt, T. (2019): Corrective actions in the information disorder. Presumed influence and the countering of distorted information. Full-Paper zur Jahrestagung der International Communication Association 2019 (ICA), Washington, D.C., USA.
    • Reer, F., Festl, R., Quandt, T. (2019): Investigating Problematic Social Media and Game Use in a Nationally Representative German Sample. Full-Paper zur Jahrestagung der International Communication Association 2019 (ICA), Washington, D.C., USA.
    • Festl, R., Reer, F., Quandt, T. (2019). Online Sexual Engagement and Psychosocial Well-Being: The Mediating Role of Sexual Victimization Experiences. Computers in Human Behavior, 89, 102-110.
    • Quandt, T., Reer, F. (2019): Das Spiel mit der Sucht. Zum wissenschaftlichen und gesellschaftlichen Umgang mit exzessivem Videospielen. Spektrum der Wissenschaft: Gehirn und Geist (1/19).
    • Reer, F., Krämer, N. C. (2019). Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers’ motivations and playing habits are related to social capital acquisition and social support. Entertainment Computing, 29, 1-9.
    • Reer, F., Tang, W. Y., Quandt, T. (2019). Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out. New Media & Society (online first).
    • Reer, F., Festl, R., Quandt, T. (2019): Computerspielsucht kommt selten allein. Eine repräsentative Befragungsstudie zur problematischen Nutzung von digitalen Spielen und Social-Media-Diensten. Vortrag auf der Jahrestagung der Deutschen Gesellschaft für Publizistik und Kommunikationswissenschaft (DGPuK) 2019, Münster, Deutschland.
    • Reer, F., Wehden, L.-O., Janzik, R., Quandt, T. (2019): Süchtig nach dem Smartphone? Eine Repräsentativbefragung zu Verbreitung und Korrelaten problematischer Smartphone-Nutzung in Deutschland. Vortrag auf der Jahrestagung der DGPuK-Fachgruppe Rezeptions- und Wirkungsforschung 2019, Mainz, Deutschland.
    • Temmann, L. J., Engmann, M., Maubach, K., Reer, F., Quandt, T. (2019, angenommen) Strong and powerful or sexy and skinny? Effects of objectifying video game avatars in Virtual Reality. Vortrag auf der 11. Tagung der Fachgruppe Medienpsychologie (Deutsche Gesellschaft für Psychologie) 2019, Chemnitz, Deutschland.
    • Reer, F., Kieslich, K., Tang, W. Y., Frischlich, L., Quandt, T. (2019, angenommen): Using a Virtual Reality Game for Mood Repair: A Laboratory Experiment. Poster auf der 11. Tagung der Fachgruppe Medienpsychologie (Deutsche Gesellschaft für Psychologie) 2019, Chemnitz, Deutschland.
    • Reer, F., Quandt, T. (2019, angenommen): Virtual Reality Gaming: Are We Entering a New Era of Interactive Entertainment and Digital Games Research? Panel zur Jahrestagung der ECREA Digital Games Research Section 2019, Rotterdam, Niederlande.
    • Reer, F., Kieslich, K., Tang, W. Y., Frischlich, L., Quandt, T. (2019, angenommen): My happy virtual me? The influence of interactivity and Virtual Reality technology on mood repair. Vortrag auf der Jahrestagung der ECREA Digital Games Research Section (2019), Rotterdam, Niederlande.
    • Reer, F., Wehden, L. O., Tang, W. Y., Janzik, R., Quandt, T. (2019, angenommen): The slippery path to total presence: How using an omnidirectional Virtual Reality treadmill influences the gaming experience. Vortrag auf der Jahrestagung der ECREA Digital Games Research Section (2019), Rotterdam, Niederlande.

  • Other scientific activities

    • Member of the International Communication Association (ICA). Divisions: Communication and Technology; Game Studies
    • Member of the European Communication Research and Education Association (ECREA). Sections: Audience and Reception Studies; Digital Games Research
    • Member of the German Communication Association (DGPuK). Divisions: Digital Communication (Digitale Kommunikation), Media Reception and Effects Resarch (Rezeptions- und Wirkungsforschung).
    • Member of the DGPuK young scholars network on media reception and effects research (Nachwuchsgruppe Rezeptions- und Wirkungsforschung)
    • Reviewer for national and international scientific associations; i.e. the Game Studies Division of the ICA, or the Media Psychology Section of the German Psychological Society (Fachgruppe Medienpsychologie der Deutschen Gesellschaft für Psychologie).