The simulation of the behaviour of large and dense human crowds is a socially important and technologically challenging task.

A typical example is to understand how quickly and without damage is the evacuation of a supermarket or a sports arena is possible in case of emergency.

CrowdSim is a computer-based simulation system developed at the University of Muenster, Germany, with the following modern features:

  • investigation of sophisticated scenarios for complex buildings;
  • arbitraty densities of crowds including "running on bodies"
  • dynamic changes of the environment (e.g., closing/opening doors during simulation)
  • reproducing panicing behaviour and its spread in the crowd;
  • parameterized properties of individuals including their physical, psycological and other characteristics;
  • modern parallelization and distribution techniques for a high speed of simulation.

The following video demonstrates some of the features of the system: