/***********************************************************************************
 *                                                                                 *
 * Voreen - The Volume Rendering Engine                                            *
 *                                                                                 *
 * Copyright (C) 2005-2012 University of Muenster, Germany.                        *
 * Visualization and Computer Graphics Group <http://viscg.uni-muenster.de>        *
 * For a list of authors please refer to the file "CREDITS.txt".                   *
 *                                                                                 *
 * This file is part of the Voreen software package. Voreen is free software:      *
 * you can redistribute it and/or modify it under the terms of the GNU General     *
 * Public License version 2 as published by the Free Software Foundation.          *
 *                                                                                 *
 * Voreen is distributed in the hope that it will be useful, but WITHOUT ANY       *
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR   *
 * A PARTICULAR PURPOSE. See the GNU General Public License for more details.      *
 *                                                                                 *
 * You should have received a copy of the GNU General Public License in the file   *
 * "LICENSE.txt" along with this file. If not, see <http://www.gnu.org/licenses/>. *
 *                                                                                 *
 * For non-commercial academic use see the license exception specified in the file *
 * "LICENSE-academic.txt". To get information about commercial licensing please    *
 * contact the authors.                                                            *
 *                                                                                 *
 ***********************************************************************************/

#include "grayscale_cl.h"

#include "modules/opencl/openclmodule.h"
#include "voreen/core/voreenapplication.h"

namespace voreen {

using namespace cl;

GrayscaleCL::GrayscaleCL()
    : RenderProcessor()
    , saturation_("saturation", "Saturation", 0.0f)
    , inport_(Port::INPORT, "inport")
    , outport_(Port::OUTPORT, "outport")
    , prog_(0)
{
    // register properties and ports:
    addProperty(saturation_);

    addPort(inport_);
    addPort(outport_);
}

Processor* GrayscaleCL::create() const {
    return new GrayscaleCL();
}

void GrayscaleCL::initialize() throw (tgt::Exception) {
    RenderProcessor::initialize();

    OpenCLModule::getInstance()->initCL();
    if (!OpenCLModule::getInstance()->getCLContext())
        throw VoreenException("No OpenCL context created");

    prog_ = new Program(OpenCLModule::getInstance()->getCLContext());
    prog_->loadSource(VoreenApplication::app()->getModulePath("opencl") + "/cl/grayscale.cl");
    prog_->build(OpenCLModule::getInstance()->getCLDevice());
}

void GrayscaleCL::deinitialize() throw (tgt::Exception) {
    delete prog_;
    prog_ = 0;

    RenderProcessor::deinitialize();
}

void GrayscaleCL::process() {
    if (prog_) {
        Kernel* k = prog_->getKernel("gr");
        if(k) {
            cl::Context* context = OpenCLModule::getInstance()->getCLContext();
            cl::CommandQueue* commandQueue = OpenCLModule::getInstance()->getCLCommandQueue();
            tgtAssert(context, "No OpenCL context");
            tgtAssert(commandQueue, "No OpenCL command queue");

            glFinish();

            SharedTexture in(context, CL_MEM_READ_ONLY, inport_.getColorTexture());
            SharedTexture out(context, CL_MEM_WRITE_ONLY, outport_.getColorTexture());

            k->setArg(0, in);
            k->setArg(1, out);
            k->setArg(2, saturation_.get());

            commandQueue->enqueueAcquireGLObject(&in);
            commandQueue->enqueueAcquireGLObject(&out);
            commandQueue->enqueue(k, inport_.getSize());
            commandQueue->enqueueReleaseGLObject(&in);
            commandQueue->enqueueReleaseGLObject(&out);

            commandQueue->finish();

            outport_.validateResult();
        }
    }
}

} // namespace
