/***********************************************************************************
 *                                                                                 *
 * Voreen - The Volume Rendering Engine                                            *
 *                                                                                 *
 * Copyright (C) 2005-2012 University of Muenster, Germany.                        *
 * Visualization and Computer Graphics Group <http://viscg.uni-muenster.de>        *
 * For a list of authors please refer to the file "CREDITS.txt".                   *
 *                                                                                 *
 * This file is part of the Voreen software package. Voreen is free software:      *
 * you can redistribute it and/or modify it under the terms of the GNU General     *
 * Public License version 2 as published by the Free Software Foundation.          *
 *                                                                                 *
 * Voreen is distributed in the hope that it will be useful, but WITHOUT ANY       *
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR   *
 * A PARTICULAR PURPOSE. See the GNU General Public License for more details.      *
 *                                                                                 *
 * You should have received a copy of the GNU General Public License in the file   *
 * "LICENSE.txt" along with this file. If not, see <http://www.gnu.org/licenses/>. *
 *                                                                                 *
 * For non-commercial academic use see the license exception specified in the file *
 * "LICENSE-academic.txt". To get information about commercial licensing please    *
 * contact the authors.                                                            *
 *                                                                                 *
 ***********************************************************************************/

#ifndef VRN_MULTIVOLUMERAYCASTER_H
#define VRN_MULTIVOLUMERAYCASTER_H

#include "voreen/core/processors/volumeraycaster.h"

#include "voreen/core/properties/transfuncproperty.h"
#include "voreen/core/properties/optionproperty.h"
#include "voreen/core/properties/cameraproperty.h"
#include "voreen/core/properties/floatproperty.h"
#include "voreen/core/properties/shaderproperty.h"

#include "voreen/core/ports/volumeport.h"

namespace voreen {

/**
 * Performs a single-pass multi-volume raycasting of up to four volumes,
 * providing several shading and compositing modes.
 *
 * @see MultiVolumeProxyGeometry, MeshEntryExitPoints
 */
class MultiVolumeRaycaster : public VolumeRaycaster {
public:
    MultiVolumeRaycaster();
    Processor* create() const;

    std::string getClassName() const    { return "MultiVolumeRaycaster"; }
    std::string getCategory() const     { return "Raycasting"; }
    CodeState getCodeState() const      { return CODE_STATE_STABLE; }

    /**
     * All inports and at least one outport need to be connected.
     */
    bool isReady() const;

protected:
    virtual void setDescriptions() {
        setDescription("Performs a single-pass multi-volume raycasting of up to four volumes, providing several shading and compositing modes. It allows one to generate three output renderings, whereas only the first one provides depth values.\
<p>See MultiVolumeProxyGeometry, MeshEntryExitPoints.</p>");
    }

    void process();

    void initialize() throw (tgt::Exception);

    void deinitialize() throw (tgt::Exception);

    std::string generateHeader();
    void compile();

private:
    void adjustPropertyVisibilities();

    VolumePort volumeInport1_;
    VolumePort volumeInport2_;
    VolumePort volumeInport3_;
    VolumePort volumeInport4_;
    RenderPort entryPort_;
    RenderPort exitPort_;

    RenderPort outport_;
    RenderPort outport1_;
    RenderPort outport2_;
    PortGroup portGroup_;

    ShaderProperty shaderProp_;        ///< The shader property used by this raycaster.

    StringOptionProperty shadeMode1_;       ///< shading mode to use for volume 1
    StringOptionProperty shadeMode2_;       ///< shading mode to use for volume 2
    StringOptionProperty shadeMode3_;       ///< shading mode to use for volume 3
    StringOptionProperty shadeMode4_;       ///< shading mode to use for volume 4

    TransFuncProperty transferFunc1_;       ///< transfer function to apply to volume 1
    TransFuncProperty transferFunc2_;       ///< transfer function to apply to volume 2
    TransFuncProperty transferFunc3_;       ///< transfer function to apply to volume 3
    TransFuncProperty transferFunc4_;       ///< transfer function to apply to volume 4

    IntOptionProperty texFilterMode1_;      ///< filter mode for volume 1
    IntOptionProperty texFilterMode2_;      ///< filter mode for volume 2
    IntOptionProperty texFilterMode3_;      ///< filter mode for volume 3
    IntOptionProperty texFilterMode4_;      ///< filter mode for volume 4

    GLEnumOptionProperty texClampMode1_;    ///< clamp mode for volume 1
    GLEnumOptionProperty texClampMode2_;    ///< clamp mode for volume 2
    GLEnumOptionProperty texClampMode3_;    ///< clamp mode for volume 3
    GLEnumOptionProperty texClampMode4_;    ///< clamp mode for volume 4
    FloatProperty texBorderIntensity_;      ///< border intensity for all volumes

    CameraProperty camera_;                 ///< the camera used for lighting calculations

    StringOptionProperty compositingMode1_;   ///< What compositing mode should be applied for second outport
    StringOptionProperty compositingMode2_;   ///< What compositing mode should be applied for third outport
};


} // namespace voreen

#endif // VRN_MULTIVOLUMERAYCASTER_H
