/***********************************************************************************
 *                                                                                 *
 * Voreen - The Volume Rendering Engine                                            *
 *                                                                                 *
 * Copyright (C) 2005-2012 University of Muenster, Germany.                        *
 * Visualization and Computer Graphics Group <http://viscg.uni-muenster.de>        *
 * For a list of authors please refer to the file "CREDITS.txt".                   *
 *                                                                                 *
 * This file is part of the Voreen software package. Voreen is free software:      *
 * you can redistribute it and/or modify it under the terms of the GNU General     *
 * Public License version 2 as published by the Free Software Foundation.          *
 *                                                                                 *
 * Voreen is distributed in the hope that it will be useful, but WITHOUT ANY       *
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR   *
 * A PARTICULAR PURPOSE. See the GNU General Public License for more details.      *
 *                                                                                 *
 * You should have received a copy of the GNU General Public License in the file   *
 * "LICENSE.txt" along with this file. If not, see <http://www.gnu.org/licenses/>. *
 *                                                                                 *
 * For non-commercial academic use see the license exception specified in the file *
 * "LICENSE-academic.txt". To get information about commercial licensing please    *
 * contact the authors.                                                            *
 *                                                                                 *
 ***********************************************************************************/

#include "volumedistancetransform.h"
#include "voreen/core/datastructures/volume/volumeram.h"
#include "voreen/core/datastructures/volume/volume.h"
#include "voreen/core/datastructures/volume/volumeoperator.h"

namespace voreen {

VolumeDistanceTransform::VolumeDistanceTransform()
    : CachingVolumeProcessor()
    , inport_(Port::INPORT, "volumehandle.input")
    , outport_(Port::OUTPORT, "volumehandle.output", 0)
    , enableProcessing_("enableProcessing", "Enable")

{
    addPort(inport_);
    addPort(outport_);

    addProperty(enableProcessing_);
}

Processor* VolumeDistanceTransform::create() const {
    return new VolumeDistanceTransform();
}

void VolumeDistanceTransform::process() {
    if (enableProcessing_.get())
        distanceTransform();
    else
        outport_.setData(inport_.getData(), false);
}

// private methods
//

void VolumeDistanceTransform::distanceTransform() {
    tgtAssert(inport_.hasData(), "Inport has not data");

    VolumeRAM_UInt16* v = 0;
    const VolumeBase* inputHandle = inport_.getData();
    const VolumeRAM* vol = inport_.getData()->getRepresentation<VolumeRAM>();

    if (!dynamic_cast<const VolumeRAM_UInt16*>(vol)) {
        v = new VolumeRAM_UInt16(vol->getDimensions());
        for (size_t z=0; z<v->getDimensions().z ; z++) {
            for (size_t x=0; x<v->getDimensions().x ; x++)
                for (size_t y=0 ;y<v->getDimensions().y ; y++)
                    if (vol->getVoxelNormalized(x,y,z) > 0.5) {
                        v->voxel(x,y,z) = 65535;
                    }
                    else
                        v->voxel(x,y,z) = 0;
        }
        //LWARNING("Currently only 16 bit volumes supported.");
        //return;
    }
    else {
        v = dynamic_cast<VolumeRAM_UInt16*>(inport_.getData()->getRepresentation<VolumeRAM>()->clone());
    }

    uint16_t val = 65535;
    uint16_t dist = 0;

    for (size_t z=1; z<v->getDimensions().z-1 ; z++){
        for (size_t x=1; x<v->getDimensions().x-1 ; x++)
            for (size_t y=1 ;y<v->getDimensions().y-1 ; y++)
                if (v->voxel(x,y,z) > 0) {

                    dist = 0;
                    val =  255;

                    if (v->voxel(x-1,y,z) + 1 < val + dist)         {   val = v->voxel(x-1,y,z);  dist = 3; }
                    if (v->voxel(x,y-1,z) + 3 < val + dist)         {   val = v->voxel(x,y-1,z);  dist = 3; }
                    if (v->voxel(x-1,y-1,z) + 4 < val + dist )      {   val = v->voxel(x-1,y-1,z); dist = 4; }
                    if (v->voxel(x+1,y-1,z) + 4 < val + dist )      {   val = v->voxel(x+1,y-1,z); dist = 4; }
                    if (v->voxel(x,y,z-1) + 3 < val + dist)         {   val = v->voxel(x,y,z-1);  dist = 3; }

                    if (v->voxel(x-1,y,z-1) + 4  < val + dist){ val = v->voxel(x-1,y,z-1); dist = 4; }
                    if (v->voxel(x,y-1,z-1) + 4  < val + dist){ val = v->voxel(x,y-1,z-1); dist = 4; }

                    if (v->voxel(x-1,y,z+1) + 4  < val + dist){ val = v->voxel(x-1,y,z+1); dist = 4; }
                    if (v->voxel(x,y-1,z+1) + 4  < val + dist){ val = v->voxel(x,y-1,z+1); dist = 4; }


                    if (v->voxel(x-1,y-1,z+1) + 5 < val + dist){ val = v->voxel(x-1,y-1,z+1); dist = 5; }
                    if (v->voxel(x-1,y-1,z-1) + 5 < val + dist){ val = v->voxel(x-1,y-1,z-1); dist = 5; }

                    if (v->voxel(x+1,y-1,z-1) + 5 < val + dist){ val = v->voxel(x+1,y-1,z-1); dist = 5; }
                    if (v->voxel(x+1,y-1,z+1) + 5 < val + dist){ val = v->voxel(x+1,y-1,z+1); dist = 5; }

                    v->voxel(x,y,z) = val + dist;
                }
    }

    for (size_t z=v->getDimensions().z-2; z>2; z--){
        for (size_t x=v->getDimensions().x-2; x>2; x--)
            for (size_t y=v->getDimensions().y-2; y>2; y--)
                if (v->voxel(x,y,z) > 0) {
                    dist = 0;
                    val = v->voxel(x,y,z);

                    if (v->voxel(x+1,y,z) + 3 < val + dist)          { val = v->voxel(x+1,y,z); dist = 3; }
                    if (v->voxel(x,y+1,z) + 3 < val + dist)          { val = v->voxel(x,y+1,z); dist = 3; }
                    if (v->voxel(x+1,y+1,z) + 4 < val + dist)        { val = v->voxel(x+1,y+1,z); dist = 4; }
                    if (v->voxel(x,y,z+1) + 3  < val + dist)         { val = v->voxel(x,y,z+1); dist = 3; }

                    if (v->voxel(x-1,y+1,z) + 4 < val + dist){ val = v->voxel(x-1,y+1,z); dist = 4; }
                    if (v->voxel(x-1,y+1,z+1) + 5 < val + dist){ val = v->voxel(x-1,y+1,z+1); dist = 5; }
                    if (v->voxel(x-1,y+1,z-1) + 5 < val + dist){ val = v->voxel(x-1,y+1,z-1); dist = 5; }

                    if (v->voxel(x+1,y,z+1) + 4 < val + dist){ val = v->voxel(x+1,y,z+1); dist = 4; }
                    if (v->voxel(x,y+1,z+1) + 4 < val + dist){ val = v->voxel(x,y+1,z+1); dist = 4; }
                    if (v->voxel(x+1,y+1,z+1) + 5 < val + dist){ val = v->voxel(x+1,y+1,z+1); dist = 5; }

                    if (v->voxel(x+1,y,z-1) + 4 < val + dist){ val = v->voxel(x+1,y,z-1); dist = 4; }
                    if (v->voxel(x,y+1,z-1) + 4 < val + dist){ val = v->voxel(x,y,z-1); dist = 4; }
                    if (v->voxel(x+1,y+1,z-1)+ 5 < val + dist){ val = v->voxel(x+1,y+1,z-1); dist = 5; }

                    if ((val + dist) <  v->voxel(x,y,z)) v->voxel(x,y,z) =  val + dist;

                }

    }

    //border cleaning, it was not transformed by distance mapping, property of the algorithm
    for (size_t x =0; x< v->getDimensions().x;x++)
        for (size_t y =0; y< v->getDimensions().y;y++)
            for (size_t z =0; z< v->getDimensions().z;z++) {
                if ( (x < 3) || (x > v->getDimensions().x-3) || (y < 3) || (y > v->getDimensions().y-3)
                        || (z < 3) || (z > v->getDimensions().z-3))
                   v->voxel(x,y,z) = 0;

            }

    Volume* outputHandle = new Volume(v, inputHandle);
    outputHandle->setRealWorldMapping(RealWorldMapping());
    outport_.setData(outputHandle);
}

}   // namespace
