/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkSphereRepresentation.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkSphereRepresentation
 * @brief   a class defining the representation for the vtkSphereWidget2
 *
 * This class is a concrete representation for the vtkSphereWidget2. It
 * represents a sphere with an optional handle.  Through interaction with the
 * widget, the sphere can be arbitrarily positioned and scaled in 3D space;
 * and the handle can be moved on the surface of the sphere. Typically the
 * vtkSphereWidget2/vtkSphereRepresentation are used to position a sphere for
 * the purpose of extracting, cutting or clipping data; or the handle is
 * moved on the sphere to position a light or camera.
 *
 * To use this representation, you normally use the PlaceWidget() method
 * to position the widget at a specified region in space. It is also possible
 * to set the center of the sphere, a radius, and/or a handle position.
 *
 * @warning
 * Note that the representation is overconstrained in that the center and radius
 * of the sphere can be defined, this information plus the handle direction defines
 * the geometry of the representation. Alternatively, the user may specify the center
 * of the sphere plus the handle position.
 *
 * @warning
 * This class, and vtkSphereWidget2, are second generation VTK widgets. An
 * earlier version of this functionality was defined in the class
 * vtkSphereWidget.
 *
 * @sa
 * vtkSphereWidget2 vtkSphereWidget
*/

#ifndef vtkSphereRepresentation_h
#define vtkSphereRepresentation_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkWidgetRepresentation.h"
#include "vtkSphereSource.h" // Needed for fast access to the sphere source

class vtkActor;
class vtkPolyDataMapper;
class vtkSphere;
class vtkSphereSource;
class vtkCellPicker;
class vtkProperty;
class vtkPolyData;
class vtkPoints;
class vtkPolyDataAlgorithm;
class vtkTransform;
class vtkDoubleArray;
class vtkMatrix4x4;
class vtkTextMapper;
class vtkActor2D;
class vtkTextProperty;
class vtkLineSource;
class vtkCursor3D;

#define VTK_SPHERE_OFF 0
#define VTK_SPHERE_WIREFRAME 1
#define VTK_SPHERE_SURFACE 2

class VTKINTERACTIONWIDGETS_EXPORT vtkSphereRepresentation : public vtkWidgetRepresentation
{
public:
  /**
   * Instantiate the class.
   */
  static vtkSphereRepresentation *New();

  //@{
  /**
   * Standard methods for type information and to print out the contents of the class.
   */
  vtkTypeMacro(vtkSphereRepresentation,vtkWidgetRepresentation);
  void PrintSelf(ostream& os, vtkIndent indent) override;
  //@}

  // Used to manage the state of the widget
  enum {Outside=0,MovingHandle,OnSphere,Translating,Scaling};

  //@{
  /**
   * Set the representation (i.e., appearance) of the sphere. Different
   * representations are useful depending on the application.
   */
  vtkSetClampMacro(Representation,int,VTK_SPHERE_OFF,VTK_SPHERE_SURFACE);
  vtkGetMacro(Representation,int);
  void SetRepresentationToOff()
    { this->SetRepresentation(VTK_SPHERE_OFF);}
  void SetRepresentationToWireframe()
    { this->SetRepresentation(VTK_SPHERE_WIREFRAME);}
  void SetRepresentationToSurface()
    { this->SetRepresentation(VTK_SPHERE_SURFACE);}
  //@}

  /**
   * Set/Get the resolution of the sphere in the theta direction.
   */
  void SetThetaResolution(int r)
    { this->SphereSource->SetThetaResolution(r); }
  int GetThetaResolution()
    { return this->SphereSource->GetThetaResolution(); }

  /**
   * Set/Get the resolution of the sphere in the phi direction.
   */
  void SetPhiResolution(int r)
    { this->SphereSource->SetPhiResolution(r); }
  int GetPhiResolution()
    { return this->SphereSource->GetPhiResolution(); }

  /**
   * Set/Get the center position of the sphere. Note that this may
   * adjust the direction from the handle to the center, as well as
   * the radius of the sphere.
   */
  void SetCenter(double c[3]);
  void SetCenter(double x, double y, double z)
    {double c[3]; c[0]=x; c[1]=y; c[2]=z; this->SetCenter(c);}
  double* GetCenter()
    {return this->SphereSource->GetCenter();}
  void GetCenter(double xyz[3])
    {this->SphereSource->GetCenter(xyz);}

  /**
   * Set/Get the radius of sphere. Default is 0.5. Note that this may
   * modify the position of the handle based on the handle direction.
   */
  void SetRadius(double r);
  double GetRadius()
    { return this->SphereSource->GetRadius(); }

  //@{
  /**
   * The handle sits on the surface of the sphere and may be moved around
   * the surface by picking (left mouse) and then moving. The position
   * of the handle can be retrieved, this is useful for positioning cameras
   * and lights. By default, the handle is turned off.
   */
  vtkSetMacro(HandleVisibility,int);
  vtkGetMacro(HandleVisibility,int);
  vtkBooleanMacro(HandleVisibility,int);
  //@}

  //@{
  /**
   * Set/Get the position of the handle. Note that this may adjust the radius
   * of the sphere and the handle direction.
   */
  void SetHandlePosition(double handle[3]);
  void SetHandlePosition(double x, double y, double z)
    {double p[3]; p[0]=x; p[1]=y; p[2]=z; this->SetHandlePosition(p);}
  vtkGetVector3Macro(HandlePosition,double);
  //@}

  //@{
  /**
   * Set/Get the direction vector of the handle relative to the center of
   * the sphere. Setting the direction may affect the position of the handle
   * but will not affect the radius or position of the sphere.
   */
  void SetHandleDirection(double dir[3]);
  void SetHandleDirection(double dx, double dy, double dz)
    {double d[3]; d[0]=dx; d[1]=dy; d[2]=dz; this->SetHandleDirection(d);}
  vtkGetVector3Macro(HandleDirection,double);
  //@}

  //@{
  /**
   * Enable/disable a label that displays the location of the handle in
   * spherical coordinates (radius,theta,phi). The two angles, theta and
   * phi, are displayed in degrees. Note that phi is measured from the
   * north pole down towards the equator; and theta is the angle around
   * the north/south axis.
   */
  vtkSetMacro(HandleText,int);
  vtkGetMacro(HandleText,int);
  vtkBooleanMacro(HandleText,int);
  //@}

  //@{
  /**
   * Enable/disable a radial line segment that joins the center of the
   * outer sphere and the handle.
   */
  vtkSetMacro(RadialLine,int);
  vtkGetMacro(RadialLine,int);
  vtkBooleanMacro(RadialLine,int);
  //@}

  //@{
  /**
   * Enable/disable a center cursor
   * Default is disabled
   */
  vtkSetMacro(CenterCursor, bool);
  vtkGetMacro(CenterCursor, bool);
  vtkBooleanMacro(CenterCursor, bool);
  //@}

  /**
   * Grab the polydata (including points) that defines the sphere.  The
   * polydata consists of n+1 points, where n is the resolution of the
   * sphere. These point values are guaranteed to be up-to-date when either the
   * InteractionEvent or EndInteraction events are invoked. The user provides
   * the vtkPolyData and the points and polysphere are added to it.
   */
  void GetPolyData(vtkPolyData *pd);

  /**
   * Get the spherical implicit function defined by this widget.  Note that
   * vtkSphere is a subclass of vtkImplicitFunction, meaning that it can be
   * used by a variety of filters to perform clipping, cutting, and selection
   * of data.
   */
  void GetSphere(vtkSphere *sphere);

  //@{
  /**
   * Get the sphere properties. The properties of the sphere when selected
   * and unselected can be manipulated.
   */
  vtkGetObjectMacro(SphereProperty,vtkProperty);
  vtkGetObjectMacro(SelectedSphereProperty,vtkProperty);
  //@}

  //@{
  /**
   * Get the handle properties (the little ball on the sphere is the
   * handle). The properties of the handle when selected and unselected
   * can be  manipulated.
   */
  vtkGetObjectMacro(HandleProperty,vtkProperty);
  vtkGetObjectMacro(SelectedHandleProperty,vtkProperty);
  //@}

  //@{
  /**
   * Get the handle text property. This can be used to control the appearance
   * of the handle text.
   */
  vtkGetObjectMacro(HandleTextProperty,vtkTextProperty);
  //@}

  //@{
  /**
   * Get the property of the radial line. This can be used to control the
   * appearance of the optional line connecting the center to the handle.
   */
  vtkGetObjectMacro(RadialLineProperty,vtkProperty);
  //@}

  /**
   * The interaction state may be set from a widget (e.g., vtkSphereWidget2) or
   * other object. This controls how the interaction with the widget
   * proceeds. Normally this method is used as part of a handshaking
   * process with the widget: First ComputeInteractionState() is invoked that
   * returns a state based on geometric considerations (i.e., cursor near a
   * widget feature), then based on events, the widget may modify this
   * further.
   */
  void SetInteractionState(int state);

  //@{
  /**
   * These are methods that satisfy vtkWidgetRepresentation's API. Note that a
   * version of place widget is available where the center and handle position
   * are specified.
   */
  void PlaceWidget(double bounds[6]) override;
  virtual void PlaceWidget(double center[3], double handlePosition[3]);
  void BuildRepresentation() override;
  int ComputeInteractionState(int X, int Y, int modify=0) override;
  void StartWidgetInteraction(double e[2]) override;
  void WidgetInteraction(double e[2]) override;
  double *GetBounds() override;
  //@}

  //@{
  /**
   * Methods supporting, and required by, the rendering process.
   */
  void ReleaseGraphicsResources(vtkWindow*) override;
  int RenderOpaqueGeometry(vtkViewport*) override;
  int RenderTranslucentPolygonalGeometry(vtkViewport*) override;
  int RenderOverlay(vtkViewport*) override;
  int HasTranslucentPolygonalGeometry() override;
  //@}

protected:
  vtkSphereRepresentation();
  ~vtkSphereRepresentation() override;

  // Manage how the representation appears
  double LastEventPosition[3];

  // the sphere
  vtkActor            *SphereActor;
  vtkPolyDataMapper   *SphereMapper;
  vtkSphereSource     *SphereSource;
  void HighlightSphere(int highlight);

  // The representation of the sphere
  int Representation;

  // Do the picking
  vtkCellPicker *HandlePicker;
  vtkCellPicker *SpherePicker;
  double LastPickPosition[3];

  // Register internal Pickers within PickingManager
  void RegisterPickers() override;

  // Methods to manipulate the sphere widget
  void Translate(double *p1, double *p2);
  void Scale(double *p1, double *p2, int X, int Y);
  void PlaceHandle(double *center, double radius);
  virtual void SizeHandles();

  // Method to adapt the center cursor bounds
  // so it always have the same pixel size on screen
  virtual void AdaptCenterCursorBounds();

  // Properties used to control the appearance of selected objects and
  // the manipulator in general.
  vtkProperty *SphereProperty;
  vtkProperty *SelectedSphereProperty;
  vtkProperty *HandleProperty;
  vtkProperty *SelectedHandleProperty;
  void CreateDefaultProperties();

  // Managing the handle
  vtkActor          *HandleActor;
  vtkPolyDataMapper *HandleMapper;
  vtkSphereSource   *HandleSource;
  void HighlightHandle(int);
  int HandleVisibility;
  double HandleDirection[3];
  double HandlePosition[3];

  // Manage the handle label
  int              HandleText;
  vtkTextProperty *HandleTextProperty;
  vtkTextMapper   *HandleTextMapper;
  vtkActor2D      *HandleTextActor;

  // Manage the radial line segment
  int RadialLine;
  vtkProperty       *RadialLineProperty;
  vtkLineSource     *RadialLineSource;
  vtkPolyDataMapper *RadialLineMapper;
  vtkActor          *RadialLineActor;

  // Managing the center cursor
  vtkActor          *CenterActor;
  vtkPolyDataMapper *CenterMapper;
  vtkCursor3D       *CenterCursorSource;
  bool CenterCursor;

private:
  vtkSphereRepresentation(const vtkSphereRepresentation&) = delete;
  void operator=(const vtkSphereRepresentation&) = delete;
};

#endif
