- Media psychology
- Interactive media and online communication
- Video games
- Online sexism
Kurzvita / Short CV
Long standing interest in the psychology of video games and media with a focus on sexual harassment in computer-mediated contexts, such as online video games and social media. Received Bachelor of Arts (Honours) in psychology (2008) from Concordia University (Montreal, Canada), Master of Arts (2012) and Doctor of Philosophy (2016) in Communication from Ohio State University (Columbus, USA). Joined the Institute for Communication Science in 2016 as a post-doc (Research focus online communication, Prof Dr. Thorsten Quandt), broadening into virtual reality research.
- . (). Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out. New Media & Society, 21. doi: 10.1177/1461444818823719.
- . (). Player experiences in a massively multiplayer online game: A diary study of performance, motivation, and social interaction. New Media and Society, 1.
- . (). When Virtual Muscularity Enhances Physical Endurance: Masculinity Threat and Compensatory Avatar Customization Among Young Male Adults. Cyberpsychology, Behavior, and Social Networking, 20(1), 10-16. doi: 10.1089/cyber.2016.0418.
- . (). Sexism in Video Games and the Gaming Community. In (Eds.), New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 (2nd Ed. , p. 115-135). Routledge.
- . (). Men's harassment behavior in online video games: Personality traits and game factors. Aggressive Behavior, 42(6), 513-521. doi: 10.1002/ab.21646.
- . (). An Examination of Specific Situation and Person Factors in Online Video Game Sexual Harassment. (Doctoral Thesis). The Ohio State University. Columbus, Oh.
- . (). Women's experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies. New Media & Society, 19(8), 1290-1307. doi: 10.1177/1461444816635778.
- . (). Sexism in online video games: The role of conformity to masculine norms and social dominance orientation. Computers in Human Behavior, 33, 314-320. doi: 10.1016/j.chb.2013.07.014.
- National Communication Association (NCA) - Game Studies Division
- International Communication Association (ICA) - Games Studies Division