Emese Domahidi M.A.

Emese Domahidi

Department of Communication
Room 112 (Georgskommende 14)

Bispinghof 9-14
D-48143 Münster

Phone: +49 251 83-22406
Fax: +49 251 83-21253


Research assistant: ERC research projekt The social fabric of virtual life: A longitudinal multi-method study on the social foundations of online gaming (SOFOGA)

Research interests

  • Online communication
  • Social aspects of digital gaming
  • Online Social Networks
  • Social Network Analysis


Academic studies in communication science, German contemporary literature and philosophy at the FU Berlin. Master thesis 2009 about "Online election campaign in social networks" (awarded with the advanced prize of the Freunde of Publizistik e.V. 2010). From 2010 until 2012 research associate in the ERC-funded project "The social fabric of virtual life: A longitudinal multi-method study on the social foundations of online gaming" (SOFOGA) at the University of Hohenheim. Since October 2012 research associate at the institute of communication science at the University of Muenster.


  • German Communication Association (DGPuK)
  • International Communication Association (ICA)
  • European Communication Research and Education Association (ECREA)

  • Publications

    Articles in Journals

    • Domahidi, E.; Quandt, T. (). “And all of a sudden my life was gone…”: A biographical analysis of highly engaged adult gamers. New Media & Society, 17(7), 1154-1169. doi: 10.1177/1461444814521791.
    • Kowert, R.; Domahidi, E.; Quandt, T. (). The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals. Cyberpsychology, Behavior, and Social Networking, 17(7), 447-453. doi: 10.1089/cyber.2013.0656.
    • Kowert, R.; Domahidi, E.; Festl, R.; Quandt, T. (). Social gaming, lonely life? The impact of digital game play on adolescents' social circles. Computers in Human Behavior, 36, 385-390. doi: 10.1016/j.chb.2014.04.003.
    • Domahidi, E.; Festl, R.; Quandt, T. (). To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships. Computers in Human Behavior, 35, 107-115. doi: 10.1016/j.chb.2014.02.023.
    • Kröger, S.; Domahidi, E.; Quandt, T. (). Go for games: Managerial career networks in creative industries. Creative Industries Journal, 6(2), 129-150. doi: 10.1386/cij.6.2.129_1.
    • Kröger, S.; Domahidi, E.; Quandt, T. (). Go for games! Career networks in an emerging media industry. Creative Industries, 6(2).
    • Festl, R.; Domahidi, E.; Quandt, T. (). Freunde fürs Leben? Zur Veränderung sozialer Beziehungen Jugendlicher durch Computerspiele. merzWissenschaft, 8, 59-72.

    Articles in Edited Books

    • Domahidi, E.; Quandt, T. (). Living in a virtual world? An excessive gamer typology. In Quandt, T.; Kröger, S. (Eds.), Multiplayer. The social aspects of digital gaming (p. 204-214). London: Routeledge.
    • Domahidi, E.; Scharkow, M.; Quandt, T. (). Real friends and virtual life? Computer games as foci of activity for social community building. In Moy Patricia (Ed.), Communication and community. 2012 ICA Conference themebook (p. 149-169). Hampton Press.
    • Quandt, T.; Domahidi, E. (). Exzessives Online-Spielen und Games-Abhängigkeit. Forschungsergebnisse zu extremer bis pathologischer Nutzung. In Becker, T. (Hrsg.), Zwischenbilanz zum Glücksspielstaatsvertrag für Lotterien und Sportwetten. Beiträge zum Symposium 2010 der Forschungsstelle Glücksspiel (S. 35-45). Frankfurt u.a.: Peter Lang.