© Roland Berg

Robin Janzik

Research Training Group 1712 "Trust and Communication in a Digitized World"

Domplatz 6, Room 310
48143 Münster

Phone: +49 251 83-22680

robin.janzik@uni-muenster.de

 
  • Research Areas

    • Virtual reality
    • Technology acceptance
    • Trust in technology
    • Media reception and effects
  • Doctoral Thesis

    Acceptance of virtual reality: Factors explaining the private use of virtual reality

    Supervisors

    Virtual reality (VR) is regarded as a technology that could revolutionize journalism, education, therapy, business, and media use. However, with regard to private use, one problem is that VR does not live up to the expectations for its diffusion. Under the assumption that this is due to a lack of acceptance and trust, the dissertation examines factors that explain the use of VR. Empirical studies contribute to the understanding which characteristics of the person, the technology and the social environment facilitate or hinder the use of the medium. Thus, the thesis provides insights into the societal role VR will play in the future.

  • CV

    Education

    since
    Doctoral candidate in the DFG Research Training Group 1712/1 – "Trust and Communication in a Digitized World", University of Münster
    -
    Master's degree in communication studies, University of Münster
    -
    Bachelor's degree in communication studies, University of Münster

    Positions

    since
    Internships in online marketing and market research, e. g. at YouGov Germany
    -
    Tutor for data collection (PD Dr. Jens Woelke, Prof. Dr. Armin Scholl), University of Münster
    -
    Tutor for data analysis and presentation (Prof. Dr. Volker Gehrau), University of Münster
  • Teaching

  • Projects

    • GRK 1712 - RTG 1712 - Trust and Communication in a Digitized World ( - )
      Third-party funding : DFG - Research Training Group | Project Number: GRK 1712
  • Publications

    • Schatto-Eckrodt T, Janzik R, Reer F, Boberg S, Quandt T. . ‘A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder.’ Media and Communication 8, No. 3: 205-218. doi: 10/gg7v84.

    • Janzik, Robin. . „Targetmedium vs. Massenmedium: Wie man Werbewirkung valide vergleicht.“ t3n 2019.
  • Talks

    • Janzik, Robin; Schatto-Eckrodt, Tim; Reer, Felix; Boberg, Svenja; Quandt, Thorsten (): ‘Analyzing the gaming disorder debate on Twitter: A computational approach’. ECREA’s 8th European Communication Conference, Braga, Portugal, .

    • Reer, Felix; Wehden, Lars-Ole; Janzik, Robin; Tang, Wai Yen; Quandt, Thorsten (): ‘Virtual reality technology and game enjoyment. A self-determination theory perspective’. 70th Annual Conference of the International Communication Association (ICA), Converted from Gold Coast, Australia to virtual due to COVID-19, .
    • Wehden, Lars-Ole; Reer, Felix; Janzik, Robin; Quandt, Thorsten (): ‘Addicted to cybersex? A representative study on the disordered use of sexual online content’. Poster presented at the 70th Annual Conference of the International Communication Association (ICA), Converted from Gold Coast, Australia to virtual due to COVID-19, .
    • Janzik, Robin; Wehden, Lars-Ole; Reer, Felix; Tang, Wai Yen; Quandt, Thorsten (): ‘To give or not to give: Examining the prosocial effect of a 360° video documentary on the refugee crisis’. 70th Annual Conference of the International Communication Association (ICA), Converted from Gold Coast, Australia to virtual due to COVID-19, .
    • Wehden, Lars-Ole; Reer, Felix; Janzik, Robin; Quandt, Thorsten (): „Sex im Netz: Eine repräsentative Befragungsstudie zu Prävalenz und Korrelaten der suchtartigen Nutzung sexueller Internetinhalte“. Jahrestagung der DGPuK, München, .

    • Janzik, Robin (): ‘’. ECREA Digital Games Research Section Symposium, Rotterdam, Niederlande, .
    • Janzik, Robin (): ‘’. ECREA Digital Games Research Section Symposium, Rotterdam, Niederlande, .
    • Reer, Felix; Wehden, Lars-Ole; Tang, Wai Yen; Janzik, Robin; Quandt, Thorsten (): ‘The slippery path to total presence: How using an omnidirectional VR treadmill influences the gaming experience’. ECREA Digital Games Research Section Symposium, Rotterdam, Niederlande, .
    • Janzik, Robin; Woelke, Jens (): „“. "Datafizierte Gesellschaft: Praktiken, Prozesse und Folgen der Datafizierung": Eine interdisziplinäre Tagung des Forschungsverbunds NRW Digitale Gesellschaft, Bonn, .
    • Janzik, Robin (): ‘’. PhD Workshop der Jahrestagung der DGPs-Fachgruppe Medienpsychologie, Chemnitz, .
    • Reer, Felix; Wehden, Lars-Ole; Janzik, Robin (): ‘A representative study on prevalence rates and correlates of problematic smartphone use in Germany’. 69th Annual Conference of the International Communication Association (ICA), Washington/DC, USA, .
    • Reer, Felix; Wehden, Lars-Ole; Janzik, Robin; Quandt, Thorsten (): „Süchtig nach dem Smartphone? Eine Repräsentativbefragung zu Verbreitung und Korrelaten problematischer Smartphone-Nutzung in Deutschland“. Jahrestagung der DGPuK-Fachgruppe Rezeptions- und Wirkungsforschung 2019, Mainz, .

    • Janzik, Robin (): ‘Trust building in virtual reality: The role of risk perception and technology’. "Trust in Mediated Communication": 4th International Summer School organized in collaboration with Michigan State University (USA) and the University of California, Santa Barbara (USA), Münster, .