[1]
C. Hufnagel, Impact of Gamification on Individual’s Motivation and Behavior, vol. Band 17. Münster: TESTINSTANZ: Wissenschaftliche Schriften der Universität Münster, 2020. Accessed: May 07, 2026. [Online]. Available: https://www.uni-muenster.de/EbooksTestInstallation/index.php/series/catalog/book/167