© IfE
  • © Digitallabor Münster

    Virtual reality in university teaching and school - AE at digitallabor Münster

    On 15.9. Till Utesch was represented at the event of the Digitallabor Münster. Different actors from the University of Applied Sciences and the University of Münster exchanged ideas on the use of virtual reality (VR) and augmented reality (AR) in research and teaching. Felix Averbeck from Münster University of Applied Sciences, who is working on the use of VR in social education at the University, was also represented. 


    © Sportpaten

    Sports mentoring project completed in second round with Education Science.

    The sports mentoring project was successfully completed in this round. In total, about 90 children were accompanied from Educational Science in two years and their self-worth was strengthened through exercise and mentor-mentee relationships. We are looking forward to the third round, which will start in the winter semester 22/23. Students are welcome to join the semianr!

    © Stiftung Innovation in der Hochschullehre

    Digital project - Innovation in university teaching acquired - Diversity-sensitive diagnostic competence

    Great news! Together with the department Inclusive Education (Prof. Urton) we were able to get a project at the Foundation Innovation in Higher Education (Freiraum 2022). The project addresses the improvement of assessment competence of student teachers in the context of educational science studies - diagnostic competence. The diagnostic competence of teachers represents a central area of teacher training, especially with regard to the individual support of a heterogeneous student body. Within the framework of the project, digital modules for long-term use in teacher training will be designed and tested. These modules will not only impart knowledge, but will also contain practical components that, among other things, allow students to receive feedback on the development of their diagnostic competence and ability to reflect. The digital teaching units allow for in-depth self-study by the students, complementing the face-to-face courses. In addition, the course offerings are supplemented by "Spotlight" lectures by (inter)national scientists.

    Students are welcome to write theses within the framework of the project.

  • © Uni MS

    Children's University: Ne 1 in gaming? What if video games were part of everyday school life?

    With Q.UNI, WWU Münster offers children and young people a program that is unique in Germany. From the children's university to trial studies, via workshops, seminars and children's birthday parties, there is something for all age groups. In this way, the WWU Münster aims to awaken interest and curiosity for scientific phenomena and to promote enthusiasm for science and research in all subjects. On 12.11, Till Utesch and Robert Stojan from the IfE spoke at the Children's University on the topic "Ne 1 im Zocken? What if video games were part of everyday school life?". Console and computer games are part of everyday life for many children and young people. Not only can they play themselves, but they can also watch others play in streams or on video platforms. In their lecture, the speakers explained these developments and discussed with the children in attendance whether and how video games could be integrated into everyday school life.

    Translated with DeepL

    © ZfL
    © DFG
    © Uni MS - Peter Leßmann